In development
Eostra
Eostra is an isometric fantasy RPG we’re building in Godot 4. We designed its multiplayer foundations around a server-authoritative architecture, with the server managing the shared world state and day–night cycle.
Its combat systems let spells interact through shared rules. A Water spell can leave a target wet and change the path a Lightning spell takes. Projectiles can also collide with terrain and spell-created walls, making the environment part of the combat system.